Perks
From Realm of Ink Wiki and Guides
Perks are items that add additional features and stats to the main character. You can find them as the room rewards, dropped from bosses or buy them for coins in the town.
Common Perks[edit | edit source]
Common perks are easy to get and provide basic stat boost to the player.
Image | Name | Effect |
---|---|---|
Bejeweled Helm | Max HP +7% | |
Bloody Fang | Critical Chance +3%. All direct damage has a 5% chance of inflicting 1 stack of Bleeding. | |
Brush of Judgement | Damage Modifier +8% | |
Celestial Purse | For every element your Ink Gems have, Damage Modifier +6% respectively. | |
Crimson Cloak | Restore 10 HP when entering a new room. | |
Croc Drum | Critical Chance +3%. Critical Damage + 10% | |
Flaming Fan | Burning damage +10%. All direct damage has a 5% chance of inflicting 1 stack of Burning. | |
Flying Boot | Move Speed +20% | |
Gilded Fan | Ink Pet's Common Skill cooldown -20%. (Ineffective on Special Skill) | |
Iron Jambiya | Additional Damage +12% | |
Jade Ring | Light Attack damage +12% | |
Pellet Drum | Ink Pet's Damage Modifier +20% | |
Qian Mirror | Ink Skill damage +12%. | |
Rejuvenating Tonic | Ink Skill cooldown -10%. | |
Rhino Horn Calice | Damage is multiplied by 130% to full health enemies. | |
Ruyi Scepter | When you enter a new room, you gain 2 Silver Coins for every Perk you have. | |
Silken Purse | Silver Coin Drop +10% | |
Sky Lantern | Damage is multiplied by 120% when your HP is full. | |
The Talisman | Gain Shield +10%. Every 10s: Gain 10 points of Shield, lasting 5s. | |
Toxic Arrow | Duration of Poison +2s. All direct damage has a 5% chance of inflicting 1 stack of Poison. | |
Welding Gauntlet | Heavy Attack damage +12% |
Rare Perks[edit | edit source]
Rare Perks are more less common, but provide better bonuses for the player.
Image | Name | Effect |
---|---|---|
Armor Piece | Max HP +7%. Restore 1% HP every time you gain silver coins. | |
Blood Hex | Bleeding Damage +15%. Whenever an enemy's Bleeding stacks are full, it will immediately take 3 guaranteed Critical Hits of 44 points of Additional Damage. | |
Bounty List | Passing through Foe Forge grant 100 silver coins, and after each chapter, an additional 50 silver coins will be granted. | |
Buddha Bowl | Heavy Attack Damage is increased by 15%. When your Heavy Attack hits the first enemy in each room, a blast wave will be casted around him, dealing Additional Damage equal to 50% of the Heavy Attack. | |
Chaos Bomb | Critical Chance +5%. On a critical hit, there's a 20% chance to inflict 1 stack of Bleeding. | |
Dijiang's Hatchet | You and your Ink Pet's Critical Damage +15%. When you or your Ink Pet land a Critical Hit, the target's Critical Chance increases by 1%, stacking up to 5 times, lasting 2s. | |
Divining Rope | Direct damage has a 7% chance of inflicting 1 stack of Exhaust. If the enemy is inflicted by Curse and DOT at the same time, all the damage it takes will be increased by 15%. | |
Enamel Burner | For every 1s of total cooldown cap of INK Skills, Ink Skill damage is increased by 2%. | |
Enchanted Boots | Magic Circle Damage +15%. When you deal direct damage to an enemy, summon a Magic Circle at the enemy's feet for 3s,. dealing 39 damage every 1s, requires 8s to Charge | |
Gilded Fin | Level rewards drop Epic or higher level Ink Gems and Perks with a probability +20%. | |
Gilded Pocket | When you consume an Elixir, grant 25 silver coins. | |
Golda's Voucher | The Emporium sells Perks at a 15% discount, and free refresh times +1. | |
Jagged Bone Blade | Additional Damage +30%. | |
Lotus Lantern | Max HP +10. When picking up this perk, immediately gain Shield equal to 15% max HP with unlimited duration. | |
Lunar Scythe | When Light Attack, Heavy Attack, or Ink Skill deals damage, there is a 5% chance of casting slash attack, dealing xx Additional Damage. The chance is doubled for elite enemy or boss. | |
Midas Duster | Gold Touch duration +2s. When enemies spawn, apply 1 stack of Gold Touch to them. | |
Mighty Mantle | Max HP +15. Damage Reduction +30%(X) when HP below 10%. | |
Mirror of Sorrows | As long as HP is below 40%, all of your damage is increased by 1.15 times. | |
Mother Ape Locket | Gain Shield +10%. Upon the conclusion of a dash, gain 5 Shields for 1s, cannot be stacked up. | |
Nexus Collar | When entering a room, if your HP is below 50%, your Ink Pet goes berserk in the current room: Damage Modifier +30%, Critical Chance +15, and Basic Skill cooldown limit -20%. | |
Nightmare Bell | DOT damage +20%, duration of Curses +20%. | |
Phantom Missile | Ink Skills cooldown -0.5s. When you use Ink Skills, launch 4 Magic Darts at enemies, each dealing 27 points of Additional/Ink Skills Damage. | |
Plumed Fascinator | Light Attack damage +10%. Every 5 times your Light Attack deals damage, a powerful attack will be casted to the nearest 1 enemy, dealing 87 Additional Damage. | |
Poisonous Charm | Poison Damage +15%. When Ink Skill deals damage, there is a 15% chance of inflicting 1 stack of Poison. | |
Psychic Pendant | Ink Skill cooldown -15%. When you cast an Ink Skill, it speeds up the cooldown of your Ink Pet's Basic Skill by 0.5s. | |
Rakshasa Ring | Critical Damage +15%. For every DOT or Curse on the enemy, Critical Chance +2%. | |
Scorching Mask | Burning Damage +15%. When entering a new room, inflict 5 stacks of Burning to all enemies. | |
Shadow Kite | Damage Reduction +5%. Every time you take damage, unleash a shadow attack on that enemy, dealing 173 points of Additional Damage. If your HP is below 50%, the shadow attack will be more powerful. | |
Skeletal Whip | Heavy Attack Damage is increased by 15%. You gain 15 Shields for 3s when you slain an enemy by Heavy Attack, cannot be stacked up. | |
Steadfast Shield | Shield gain +10%. When entering the battle room, gain 10 Shields, bonus double for room of elite enemy or boss room. Shield disappear after leaving the room. | |
Stone Canopy | Damage Reduction +3%. Damage Modifier +3% whenever you're attacked. Effect can accumulate up to 15 stacks and last till you leave the room. | |
Tempest Ring | When entering a new room, your Critical Chance +20% for 11s. During this boost, each enemy slain extends the duration by 1s. | |
Thunder Bottle | After dash, thunderbolts will be casted to 3 random nearby enemies, dealing 101 Additional Damage. | |
Torture Spike | Light Attack's Critical Chance +10%. Whenever your Light Attack causes a critical hit, the Critical Damage +0.5%. The effect can accumulate up to 20 stacks and last 3s. | |
Tri-Curse | Spell,The effect of Agony +5%. Every 3s, randomly choose one from Bleeding, Poison or Burning to inflict 3 stacks to surrounding enemies. | |
Vampire Gourd | Damage Reduction +5%. Whenever you take damage, the cooldown of all Ink Skills will be accelerated by 1 seconds. | |
Venom Peony | Poison Stack Limit +3. When dash, summon a Magic Circle at start position for 2s, inflict 1 stack of Poison every second, requires 5s to Charge. | |
Windfire Bell | Additional Damage +15%. When Burning Explosion occurs, cooldown of Ink Skill -3%. | |
Yin-Yang Ring | Damage Modifier +8% when using Ink Skill. Effect can accumulate up to 5 stacks and last 6s. |
Epic Perks[edit | edit source]
Epic perks are more rare, but provide better stat bonuses.
Image | Name | Effect |
---|---|---|
Albino Staff | Passing through Foe Forge and Boss rooms drop Elixirs Furnace for attribute boosts. | |
Ink God Edict | Increase Inkstone Drop Rate by 10%. While passing through battle rooms, if both Ink Gems are of Legendary tier, a Legendary Perk will drop. This can only be triggered once per game. |
Legendary Perks[edit | edit source]
Image | Name | Effect |
---|---|---|
Azure Wand | When attacked by Magic Circle, enemies will lose a percentage of HP. (8% for normal enemies, 4% for elite enemies, 2% for bosses) | |
Big Dipper Pagoda | For every 10 Shields you have, damage +5%. (Currently increased by X%.) Whenever you gain Shield, cast shock wave will be inflicted to surround enemies, dealing 144 Additional Damage. | |
Cursing Brush | Curse effect +30%. As long as an enemy has three or more types of Curses, Judgment is triggered immediately, causing them to lose 30% of their maximum HP. This can only be triggered 1 per enemy. | |
Divine Arrow | For every 5 times you deal Additional Damage (excluding this Perk), a divine arrow is fired at the nearest enemy, dealing 115 points of area Additional Damage, and permanently increasing the Additional Damage taken by the injured enemy by 3%. This effect can stack up to 10 times. | |
Farmer's Staff | When entering a new room with HP not higher than 30%, restore your current HP to 30% of your max HP. | |
Fiery Wheel | Duration of Burning -2s, Burning damage +40%. When the enemy's Burning disappears, if Burning has full stacks, a Burn Explosion will be triggered. | |
Fury Amulet | Damage Modifier +1% when dealing any damage. Effect can accumulate up to 50 stacks and last 6s. | |
Fury Fan | Critical Chance +10%. Every 5s, cast slash attack to all surrounding enemies, dealing 87 Additional Damage and causing the Critical Damage they will received +5%. Whenever your causes a critical hit, the slash attack interval -0.1s. | |
Glacier Claw | Increases damage of all DOT types by 20% each. Every 4 seconds, cast Spectral Grasp on all enemies afflicted by DOT, dealing 208 Additional Damage. (This damage counts as all DOT types.) | |
Ink Tunic | When you Dash Evade an enemy attack, you leave behind an Ink Clone. After you use a Heavy Strike, the clone will chase the nearest enemy and replicate this Heavy Strike before disappearing. (Up to 3 Ink Clones can exist at a time.) | |
Monster Cells | Damage Modifier +10%, Max HP +10%, Ink Skill cooldown -10%, Damage Reduction +10%. But character's voice will change. | |
Noxious Crucible | Poison Damage +30%. Every five times the enemy take Poison Damage, an AOE Poison Explosion will be casted, dealing Additional Damage equal to 1 times of Poison damage. | |
Horror Flute | Your Light Attack and Heavy Attack apply a unique curse to enemies: Soul Scatter (Light Attack: 1 stack, Heavy Attack: 2 stacks) | |
Quickening Charm | When you unleash an Ink Skill, a Yin-Yang fish appears nearby for 3s. Upon contact, you pick it up immediately, accelerating the cooldown of all Ink Skill by 20% and increasing Ink Skill damage by 20% for 3s. | |
Ruinsome Tusk | The Critical Damage caused by Bleeding is increased by 30%. For every stack of Bleeding on the enemy, increases their chance to be critically hit by 0.5%, as well as the Critical Damage they will receive by 1%. | |
Storm Wings | When you Dash, all your damage is increased by 1.15 times, lasting for 1s. The area you dash through will release a Storm Rend, dealing 72 points of multi-hit Additional Damage. | |
Sunset Fire Bracelet | Every 15s, grants you Golden Crow Power: your next direct damage will summon a Setting Sun Formation that lasts for 3s, dealing 30% of this damage per second to surrounding enemies. | |
Wailing Pipa | Your Heavy Attack applies Magic Resonance to the first injured enemy, Magic Resonance cannot be applied to other enemies until this enemy die. (Casts a soundwave, dealing 15% Light Attack damage of this attack to this enemy) |
Cursed Perks[edit | edit source]
Cursed Perks have potentially powerful benefits, but also always include a drawback, frequently a permanent one.
Image | Name | Effect |
---|---|---|
Bloodlust Blade | For every 1 health point lost, Damage Modifier increases by 0.75%, but you can no longer restore HP. (Currently increased by X%.) | |
Cursed Prayer Beads | Additional Damage +50%. Every 5s, generates an orb that explodes in 1.5s, dealing 432 Additional Damage to enemies and damaging you for 10% of your max HP. (This damage ignores shields.) | |
Dual Blade | All damage maked is multiplied by 150%, all damage taked is multiplied by 150%. | |
Fox-Curse Boots | Dash cooldown -0.3s. All damage taken x2. | |
Living Staff | Damage Modifier +380%. For each other Perk, Damage Modifier -10%. For each Ink Gem, Damage Modifier -50%. (Currently increased by X%.) | |
Painted Prison | Every 5s, the Book Master draws an Ink Prison Magic Circle at a random location around you, lasting 5s. If you are inside, all damage dealt by player is multiplied by 150%. If you are outside, all damage dealt by player is multiplied by 50%. | |
Silver Cuffs | Silver Coin Drop +50%. For every 50 coins carried, move speed decreases by 5% (up to a maximum reduction of 90%). | |
Skeletal Armor | Gain Shield +50%. When picking up this perk, gain a shield equal to 100% of your Max HP. Max HP is then reduced by 80%. | |
Spendthrift's Purse | Silver Coin Drop Rate +88%. Each time you purchase a Perk, Silver Coin Drop Rate decreases by 15% (Currently decreased by 0.00%). | |
Thunderbolt Mirror | Ink Skill damage +50%, Ink Skill cooldown -50%. Using Ink Skill brings divine punishment, which casting lighting strikes at your position, and dealing 20% of max HP as damage. (This damage ignores shields.) |